Edições Múltiplas para Ajustar suas Necessidades e seu Orçamento
Cada uma dos pacotes do Cinema 4D foi projetado para fornecer um conjunto de recursos dedicado a um mercado específico, mas todos oferecem a mesma interface intuitiva e estabilidade sólida. Escolha o pacote de recursos que melhor se adequa às suas necessidades e ao seu orçamento, e mova-se a qualquer momento conforme seus recursos ou requisitos mudam.
O Profissional 3D Começa Aqui
INCLUI OS SEGUINTES
RECURSOS:
A Potência do Motion Graphics em 3D
INCLUI TODOS OS RECURSOS
DO CINEMA 4D PRIME E:
A Solução para arquitetos e designers
INCLUI TODOS OS RECURSOS
DO CINEMA 4D PRIME E:
Tudo o que você precisa para um 3D de alta qualidade
INCLUI TODOS OS RECURSOS DE
TODOS OS PACOTES
Cinema 4D Studio
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Cinema 4D Visualize
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Cinema 4D Broadcast
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Cinema 4D Prime
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BodyPaint 3D
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Cinema 4D Lite*
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Advanced presets and demo scenes | 1 | |||||
Annotations Tag | 1 | 1 | 1 | 1 | 1 | |
Arabic interface support | 1 | 1 | 1 | 1 | 1 | |
Available in 11 languages (switchable) | 1 | 1 | 1 | 1 | 1 | 1 |
Broadcast Library, incl. materials, cameras and objects | 1 | 1 | ||||
Color Chooser | 1 | 1 | 1 | 1 | 1 | 1 |
Commander | 1 | 1 | 1 | 1 | 1 | 1 |
Content Libraries | 1 | 1 | 1 | 1 | 1 | |
Context-sensitive, fully-searchable HTML help | 1 | 1 | 1 | 1 | 1 | 1 |
Cross-platform support for Mac & Windows | 1 | 1 | 1 | 1 | 1 | 1 |
Custom User Data per object | 1 | 1 | 1 | 1 | 1 | 1 |
Customizable GUI sets (toolbars / layouts / menus) | 1 | 1 | 1 | 1 | 1 | 1 |
Doodle viewport annotation tool | 1 | 1 | 1 | 1 | 1 | |
Enhanced OpenGL Viewport | 1 | 1 | 1 | 1 | 1 | 1 |
Essential presets and demo scenes | 1 | 1 | 1 | 1 | 1 | 1 |
High-Quality OpenGL Viewport
R19
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1 | 1 | 1 | 1 | 1 | |
Layer system for object & material management | 1 | 1 | 1 | 1 | 1 | 1 |
Lite Library, incl. materials, cameras and objects | 1 | 1 | ||||
Multiple projects open at once | 1 | 1 | 1 | 1 | 1 | 1 |
New Feature Highlighting
R19
|
1 | 1 | 1 | 1 | 1 | |
Object highlighting | 1 | 1 | 1 | 1 | 1 | 1 |
Picture Viewer | 1 | 1 | 1 | 1 | 1 | 1 |
Scripting & SDK | 1 | 1 | 1 | 1 | 1 | |
Solo Button | 1 | 1 | 1 | 1 | 1 | 1 |
Stereo display in Viewport | 1 | 1 | 1 | 1 | 1 | |
Take System | 1 | 1 | 1 | 1 | 1 | |
To Do List | 1 | 1 | 1 | 1 | 1 | 1 |
Vertex Colors | 1 | 1 | 1 | 1 | 1 | |
Visualization Library, incl. materials, presets and architectural objects | 1 | 1 | ||||
XRef external instancing / referencing system | 1 | 1 | 1 | 1 | 1 | |
ABF unwrapping and relaxing | 1 | 1 | 1 | 1 | 1 | |
Basic Tools | 1 | 1 | 1 | 1 | 1 | |
Bevel Deformer | 1 | 1 | 1 | 1 | 1 | |
Deformer Falloff | 1 | 1 | 1 | 1 | 1 | |
Extrude, Lathe, Loft, Sweep | 1 | 1 | 1 | 1 | 1 | 1 |
Interactive UV mapping by projection types | 1 | 1 | 1 | 1 | 1 | |
Knife Tools | 1 | 1 | 1 | 1 | 1 | |
Level of Detail Object
R19
|
1 | 1 | ||||
LSCM unwrapping and relaxing | 1 | 1 | 1 | 1 | 1 | |
Mesh Check | 1 | 1 | 1 | 1 | 1 | |
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python | 1 | 1 | 1 | 1 | 1 | 1 |
New Modeling Kernel
R19
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1 | 1 | 1 | 1 | 1 | |
New Polygon Reduction Generator
R19
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1 | 1 | 1 | 1 | 1 | |
OpenSubdiv Support | 1 | 1 | 1 | 1 | 1 | |
PolyPen | 1 | 1 | 1 | 1 | 1 | |
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background | 1 | 1 | 1 | 1 | 1 | 1 |
Spline Mask object | 1 | 1 | 1 | 1 | 1 | |
Spline Tools | 1 | 1 | 1 | 1 | 1 | 1 |
Subdivision surfaces | 1 | 1 | 1 | 1 | 1 | 1 |
UV Editing | 1 | 1 | 1 | 1 | 1 | |
UV mapping to automatically remove seams | 1 | 1 | 1 | 1 | 1 | |
UV Peeler | 1 | 1 | 1 | 1 | 1 | |
UVs for Caps | 1 | 1 | 1 | 1 | 1 | |
C++ Sculpt Brush API | 1 | 1 | ||||
Mesh Projection | 1 | 1 | ||||
Mirroring & Masking | 1 | 1 | ||||
Python Support for lib_sculpt | 1 | 1 | ||||
Sculpt Brushes | 1 | 1 | ||||
Sculpt functionality | 1 | 1 | ||||
Sculpt Layers | 1 | 1 | ||||
Sculpt to Pose Morph | 1 | 1 | ||||
Unsubdivide | 1 | 1 | ||||
12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement | 1 | 1 | 1 | 1 | 1 | 1 |
3D Painting with layers, all blend modes and Photoshop file compatibility | 1 | 1 | 1 | 1 | 1 | 1 |
Animated textures (MOV, AVI, sequence) with viewport preview | 1 | 1 | 1 | 1 | 1 | 1 |
Blurry reflections and transparencies | 1 | 1 | 1 | 1 | 1 | 1 |
Brick, Wood, Weathering, Pavement and Normalizer Shaders | 1 | 1 | 1 | 1 | 1 | |
Choose Photoshop PSD layers per usage | 1 | 1 | 1 | 1 | 1 | 1 |
Displacement: intensity (centered), red/green and RGB | 1 | 1 | 1 | 1 | 1 | 1 |
Formula Shader | 1 | |||||
Fresnel Shader | 1 | 1 | 1 | 1 | 1 | 1 |
Grass Material Shader | 1 | 1 | ||||
Improved Variation Shader
R19
|
1 | 1 | ||||
Inverse Ambient Occlusion | 1 | 1 | 1 | 1 | 1 | |
Layer shader | 1 | 1 | 1 | 1 | 1 | |
Multi-brush painting of multiple material channels in single stroke | 1 | 1 | 1 | 1 | 1 | 1 |
Noise Procedural shader with 32 different noise algorithms | 1 | 1 | 1 | 1 | 1 | 1 |
Normal maps: tangent, object or world | 1 | 1 | 1 | 1 | 1 | 1 |
OpenGL-accelerated 3D Painting with layers, all blend modes and Photoshop le compatibility
R19
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1 | 1 | 1 | 1 | 1 | |
Parallax Shader | 1 | 1 | 1 | 1 | 1 | 1 |
Physically correct IOR presets | 1 | 1 | 1 | 1 | 1 | 1 |
Procedural surface shaders | 1 | 1 | 1 | 1 | 1 | 1 |
Projection Man | 1 | 1 | 1 | 1 | 1 | 1 |
Projection painting | 1 | 1 | 1 | 1 | 1 | 1 |
Proximity-based Proximal shader | 1 | 1 | 1 | 1 | 1 | 1 |
Reflectance Channel | 1 | 1 | 1 | 1 | 1 | |
Set UVW from projection | 1 | 1 | 1 | 1 | 1 | |
Shading models: Lambertian, Oren-Nayar | 1 | 1 | 1 | 1 | 1 | 1 |
Shadow Catcher | 1 | |||||
Sketch & Toon Art, Hatch, Spot (halftone) Shaders | 1 | 1 | ||||
Sub-Polygon displacement (SPD) | 1 | 1 | ||||
Sub-Surface Scattering | 1 | 1 | 1 | |||
Terrain Mask shader | 1 | 1 | ||||
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more | 1 | 1 | 1 | 1 | 1 | 1 |
Texture Manager | 1 | 1 | 1 | 1 | 1 | |
Thin Film Shader | 1 | 1 | 1 | |||
Transparency with absorption, total internal reflections, exit reflections | 1 | 1 | 1 | 1 | 1 | 1 |
Caustics | 1 | 1 | ||||
Color temperature in Kelvin | 1 | 1 | 1 | 1 | 1 | 1 |
Custom lens flares | 1 | 1 | 1 | 1 | 1 | 1 |
Global Illumination | 1 | 1 | 1 | 1 | 1 | |
Hard, Soft, Area shadows | 1 | 1 | 1 | 1 | 1 | 1 |
IES Lights | 1 | 1 | ||||
Include/exclude light diffusion, specular, shadow per object | 1 | 1 | 1 | 1 | 1 | 1 |
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot | 1 | 1 | 1 | 1 | 1 | 1 |
Noise within light illumination and/or visibility | 1 | 1 | 1 | 1 | 1 | 1 |
Photometric brightness setting in Candela and Lumen | 1 | 1 | 1 | 1 | 1 | 1 |
Physical Sky | 1 | 1 | ||||
Visible, Volumetric and Inverse Volumetric lighting | 1 | 1 | 1 | 1 | 1 | 1 |
Camera Calibrator | 1 | 1 | ||||
Camera Composition Helpers | 1 | 1 | 1 | 1 | 1 | 1 |
Camera Crane | 1 | 1 | 1 | |||
Camera Focus Picker | 1 | 1 | 1 | 1 | 1 | 1 |
Camera Morph | 1 | 1 | 1 | |||
Camera, Target Camera, Stereo Camera | 1 | 1 | 1 | 1 | 1 | 1 |
Graphical View for Motion Tracking | 1 | |||||
Lens Distortion Support | 1 | 1 | ||||
Motion Camera | 1 | 1 | 1 | |||
Motion Tracker | 1 | |||||
Object Tracker | 1 | |||||
Scene Reconstruction for Motion Tracker
R19
|
1 | |||||
Spherical Camera
R19
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1 | 1 | ||||
Ambient Occlusion | 1 | 1 | 1 | 1 | 1 | 1 |
Camera white balance | 1 | 1 | 1 | 1 | 1 | 1 |
Color profile support | 1 | 1 | 1 | 1 | 1 | 1 |
Embree Integration | 1 | 1 | 1 | |||
Global Material Override | 1 | 1 | 1 | 1 | 1 | |
Light Mapping | 1 | 1 | 1 | 1 | 1 | |
Linear workflow | 1 | 1 | 1 | 1 | 1 | 1 |
Multi-Pass output | 1 | 1 | 1 | 1 | 1 | 1 |
Normal Pass | 1 | 1 | 1 | 1 | 1 | 1 |
Object buffers - specify unique alpha channels per object | 1 | 1 | 1 | 1 | 1 | 1 |
Physical Render Engine | 1 | 1 | 1 | |||
Position Pass | 1 | 1 | 1 | 1 | 1 | 1 |
ProRender (new GPU-based Renderer)
R19
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1 | 1 | 1 | |||
Pyrocluster volumetric particle rendering | 1 | 1 | ||||
Radiosity maps | 1 | 1 | 1 | 1 | 1 | |
Render instances | 1 | 1 | 1 | 1 | 1 | 1 |
Render Queue batch rendering system | 1 | 1 | 1 | 1 | 1 | |
Render up to 128,000 pixels square / 32 bits per pixel | 1 | 1 | 1 | 1 | 1 | 1 |
Sketch and Toon | 1 | 1 | ||||
Stereoscopic Rendering | 1 | 1 | 1 | 1 | 1 | |
Sub-Surface Scattering | 1 | 1 | 1 | |||
Team Render (3 Nodes) | 1 | 1 | ||||
Team Render (unlimited Nodes) | 1 | |||||
Universal Sampler (GI-QMC) | 1 | 1 | 1 | 1 | 1 | |
ASCII animation import | 1 | 1 | 1 | 1 | 1 | |
Automatic keyframing | 1 | 1 | 1 | 1 | 1 | 1 |
Constant Velocity option per track | 1 | 1 | 1 | 1 | 1 | 1 |
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring | 1 | 1 | 1 | 1 | 1 | |
Driver tag | 1 | |||||
F-Curve Snapshot and Reduced Modification curves | 1 | 1 | 1 | 1 | 1 | |
Interaction Tag | 1 | 1 | 1 | 1 | 1 | |
Keyframe baking | 1 | 1 | 1 | 1 | 1 | |
Keyframe reduction | 1 | 1 | 1 | 1 | 1 | |
New Parent Constraint workflow | 1 | 1 | 1 | 1 | 1 | |
Non-linear animation / motion mixing system | 1 | 1 | 1 | 1 | 1 | |
PowerSlider animation toolbar for playback and keyframe manipulation | 1 | 1 | 1 | 1 | 1 | 1 |
Shift Priority Tag | 1 | 1 | 1 | 1 | 1 | |
Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes | 1 | 1 | 1 | 1 | 1 | 1 |
XPresso | 1 | 1 | 1 | 1 | 1 | 1 |
Auto weighting | 1 | 1 | 1 | 1 | 1 | |
Character Object | 1 | |||||
CMotion | 1 | |||||
Enhanced Quaternion workflow | 1 | 1 | 1 | 1 | 1 | |
Joints with full dynamic IK | 1 | 1 | 1 | 1 | 1 | |
Mirror, Naming and Paint Tools | 1 | 1 | 1 | 1 | 1 | |
Muscle deformer | 1 | |||||
Point Cache tag | 1 | 1 | 1 | 1 | 1 | |
Pose Morph | 1 | |||||
PSD Correctional Morphs | 1 | |||||
Skin Deformer supports linear, spherical and blended deformation based on joints | 1 | 1 | 1 | 1 | 1 | |
Tension tag | 1 | |||||
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry | 1 | |||||
Visual Selector | 1 | |||||
Weight effector | 1 | 1 | 1 | 1 | 1 | |
Weight Manager and tools | 1 | 1 | 1 | 1 | 1 | |
Weighting Improvements
R19
|
1 | 1 | 1 | 1 | 1 | |
Beat Shader | 1 | 1 | ||||
Cloner object | 1 | 1 | ||||
Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors | 1 | 1 | 1 | |||
Enhanced MoGraph Caching | 1 | 1 | ||||
Enhanced Voronoi Fracturing (Auto Connectors only available in Studio)
R19
|
1 | 1 | ||||
Fracture object | 1 | 1 | 1 | |||
Matrix object | 1 | 1 | ||||
MoDynamics | 1 | 1 | ||||
MoExtrude | 1 | 1 | ||||
MoGraph Multi-shader | 1 | 1 | ||||
MoGraph Selection tag | 1 | 1 | ||||
MoInstance object | 1 | 1 | ||||
MoSpline parametric spline generator with L-system functionality | 1 | 1 | ||||
MoText object | 1 | 1 | ||||
New Sound Effector
R19
|
1 | 1 | ||||
PolyFX polygon fracture deformer | 1 | 1 | ||||
Push Apart Effector | 1 | 1 | ||||
ReEffector | 1 | 1 | ||||
Tracer object | 1 | 1 | ||||
Weight Map and Weight Paintbrush | 1 | 1 | ||||
Aerodynamic Forces | 1 | |||||
Basic particle system | 1 | 1 | 1 | 1 | 1 | |
Breaking Connectors | 1 | |||||
Cloth Simulation | 1 | |||||
Feather object | 1 | |||||
Fur system | 1 | |||||
Guide-based Hair system | 1 | |||||
Hair instancing | 1 | |||||
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten | 1 | |||||
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots | 1 | |||||
Joints, Springs, Motors | 1 | |||||
Plastic & Breaking Springs | 1 | |||||
Rigid Body Dynamics | 1 | |||||
Rigid Body dynamics for MoGraph objects | 1 | 1 | ||||
Soft Body Dynamics | 1 | |||||
Spline dynamics | 1 | |||||
Thinking Particles | 1 | |||||
After Effects compositing exchange with 3D data | 1 | 1 | 1 | 1 | 1 | |
Apple Final Cut Pro compositing exchange | 1 | 1 | 1 | 1 | 1 | |
Apple Motion compositing exchange with 3D data | 1 | 1 | 1 | 1 | 1 | |
BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave | 1 | 1 | 1 | 1 | 1 | |
CineMan Renderman-compliant bridge | 1 | 1 | ||||
CINEWARE compatible | 1 | 1 | 1 | 1 | 1 | 1 |
Digital Fusion compositing exchange (Win only) | 1 | 1 | 1 | 1 | 1 | |
Houdini Engine Bridge | 1 | |||||
IGES importer | 1 | 1 | ||||
Image formats - float with layers: PSD, TIFF, OpenEXR | 1 | 1 | 1 | 1 | 1 | 1 |
Image formats - float: HDR, DPX, RLA, RPF | 1 | 1 | 1 | 1 | 1 | 1 |
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA | 1 | 1 | 1 | 1 | 1 | 1 |
Improved Media handling
R19
|
1 | 1 | 1 | 1 | 1 | |
Improved Substance Engine Integration | 1 | 1 | 1 | 1 | 1 | |
Nuke exchange | 1 | 1 | 1 | 1 | 1 | 1 |
Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) | 1 | 1 | ||||
Photoshop exchange | 1 | 1 | 1 | 1 | 1 | 1 |
SketchUp importer | 1 | 1 | ||||
Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x | 1 | 1 | 1 | 1 | 1 | 1 |
Video Formats: Avi, Quicktime | 1 | 1 | 1 | 1 | 1 | 1 |
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* O Cinema 4D Lite faz importantes funções básicas de cinema 4D disponíveis no Adobe After Effects CC. Esta versão não está disponível como um produto autônomo. Ele é instalado automaticamente com o After Effects CC e pode ser atualizado para uma versão Cinema 4D completa a preços muito atraentes. Mais informações estão disponíveis aqui.